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Deciding whether to run or collect a lit stick of dynamite had really flavorful "risk it for the biscuit" vibe for me.  I think it could have a bit more upside somehow.  Maybe this could be as simple as the trajectory being a forceful forward launch rather than lobbing up at such a steep angle.  I had a lot of sticks just plop down in no mans land between me and the enemy, so the biscuit half of the equation didn't always land.

In my opinion, the strongest biscuit-risking flavor was in the ammo economy.  It is pretty easy to just camp the bank and shoot anyone who gets near, but if you play it too safe and run out of ammo, you might have to go a long way out to pick up some of the dropped bullets.  The tension between figuring out when to sacrifice the security of camping in order to keep your armory stocked was definitely felt.