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Cute puzzle platformer. Additional SFX would be cool. I made it to the rat the first time and the cutscene didn't trigger, so I imagine it was dependent on grabbing the top of the chimney. That should probably make that dependent on how close you are to the rat instead.

Yes, it is dependent on that exactly, but a great idea with the distance! Will keep that in mind for future projects. :D

Thanks for playing and I am glad you enjoyed it! :)