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(+2)

I like how your game starts, when you first zoom out your graphics are amazing!

Just a little bit of feedback from my side (just personal opinion)

I like the typical "dungeon keeper hand" ... just the land is large and would be cool to have a minimap to jump to places of action. 

(and maybe there could also a way to quickly summon certain unit types or something to a position without having to drag over longer distances it feels a bit tiresome)

Think the start section had a lot of text though and didn't like the introduction about how to grap with the left mouse button / right mouse button because afterwards some unrelated text showed up.  (i would prefer something much simpler and less text at the start... telling me simply the objective graph now one minion with the LMB ... and than a bravo or something ... and then RMB next...)

I don't like the first events, just because they came in to slow for me and I felt there wasn't that much to do - the demands give us a part of your "money" etc. didn't had much impact yet, because at the start i don't know what the money wealth etc. is worth - think in the beginning it should focus on fights, and that you learn how to controll your units and add in some way or other some tactis ... so I've something to think about.

Have to say the vibes of your projects are really great though...

(+2)

Thank you so much for such detailed feedback! The idea with the map is excellent-I’ve actually thought about it myself a few times. Your point about the starting waves is also very well taken; it’s true that players should be able to jump into a battle as quickly as possible!

We’re already hard at work on a major new update. Our plans include adding a building system, and the introduction will likely change quite a bit as a result. We’re also working on loot drops from enemies. As you may have noticed, at the moment battles don’t really reward the player, which can leave things feeling a bit disappointing.

I truly hope you’ll give the upcoming update a try!