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(+1)

Alright, so I just finished playing after about 10-15 minutes or something, I don't really know how long exactly since I wasn't keeping track of time, and I somehow managed to stumble upon the third ending for the game by continuing to go down each level clicking e on everything I found.  It was honestly quite confusing for me even with the synopsis on the games itch page since I wasn't sure if I was trying to escape or look for something in particular.  I spent a little over half of my session under the assumption that I needed to find multiple different items to deactivate the cameras but it turns out I just had to walk a bit and that was it really.  

There was quite a bit of work that went into this game in just a week so I can understand certain mechanics and design how to be cut from the game, however I feel like the development could have been done a bit differently to make it a stronger submission overall.  I'll just bullet list a few of those that came to mind when I was playing:

* Add settings and controls menu that you can pop open in the main menu or while playing

* HUD that can guide the player

* Re-calibration of movement when being watched 

Other than that I thought it looked very good visually for a game jam project and had a good theme behind it.  Going forward, in addition to what was mentioned before, I think that the UI and HUD can use a touch up in game as the (E) to interact pop up message looked very last minute and basic, and while the assets and office itself looked really good man did it eat up my gpu and send my desktop fans into overtime xD so perhaps more graphical optimizations can be made.