Cool concept, love using health as a resource, but the gameplay didnt cater well to the upgrades given. "More damage" seems pointless as everything is a one hit kill anyway. Plus, i ended up getting toa point where my chips would be thrown way too far. If there was certain mob types where theyd spawn in a line, it wouldmake it worth it as i could trade the multiple kills for the one bullet, but i was mostly only able to get 1 or 2 kills per shot, so i was always running quite a distance to pick my chips back up. Some really nice bits of polish in here though and the idea is cool. Id like to see this taken further with some refinement, itd be super cool!