I like the concept and the use of said concept with the gameplay. However I think it's a bit unforgiving with the platforms you have to climb even with the main mechanic in mind, especially some of the small ones. I did manage to beat it in the end after learning more about how the main mechanic works. One other thing I'll say especially for a game in Unreal (like ours) is to turn off ray tracing as most computers that are making games in the jam can't even run Unreal at its best, let alone ray tracing on top of that. Keep the optimization in check and offer at least a couple of options so that the game can be more accessible. Other than that, congrats on your game!
Viewing post in Save Biscuit jam comments
Well, thanks for the feedback, this is my first game jam and I was only able to complete like 20 - 30% of the gameplay and at the end of the day I just put the platforms anywhere(not a good designer) and made small win logic.
I mainly focused on the character's mechanics and didn't think about the other aspects like graphic settings and all.
Sorry for the bad experience you are facing due to graphics, from now on i will definitely add the graphic settings.