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I appreciate all of the input! The difficulty does ramp up a ton in layer 3 but I find it to be when the game actually becomes a bit challenging. There are definitely some parts that could be a bit more polished throughout. Usually in play testing the most deaths were on Layer 3-4 which I do think are the toughest. Everything is doable though and is meant to be challenging and difficult. The camera also does scroll a bit faster when you are towards the bottom but it could definitely be amped up a bit. I have also been on a souls-like grind recently so I think it reflected a bit in the overall punishing game loop LOL.

Also another piece of input if you find you are decelerating too fast if you use the double jump while free falling it cancels out a good amount of your downwards momentum. The double jump in some cases also works as a "stall" to give you more floating time in a space.