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Being forgiving of player risk-taking is actually a really good game design philosophy, now that I think about it. Probably should have done that for my game... 

It would have been nice to have some coyote time when jumping off the ledge; there were a lot of times when I hit jump too late and ended up dashing instead.

yea thanks a lot, initially i thought i'll keep it very difficult but then i realised for a gamejam i should focus on playability, so hence i implemented this feature