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(1 edit) (+2)

Really funny execution of this idea with a great sense of humor. Very charming art style. After a while i realized  there wasn't enough player agency, because all the answers(from what i could tell) reduced the suspicion the same, so in the end there was not much choice the player can do, just distract ->spam space -> if close to meter being full, do an answer, repeat. The game could use some special properties for each answer so the gameplay is mixed up a bit. Still fun experience

(+1)

Thank you! ❤️ And yes, very good criticiscm. We ended up kinda aware of that design issue but we were too close to the deadline to make substantial changes at that point, but that’s definitely a good lesson taken ✨

Thank you for the feedback! And of course, thank you for playing too 🫂