There is an interesting character-creation system with a soft amount of randomness and free choice, tying the character to a past that's no longer theirs. But the game doesn't feel suited towards combat. Monsters and their tools are far too vague to be useful which does not work well in combination with a rather robust dice system.
It reads as incomplete, which is a shame, but also potential for future improvement. Tom Bloom's CAIN is an easy point of comparison, one that is also worth tinkering with and breaking wide open. There is a very solid foundation here, which I'd love to see further developed - but maybe not as a combat-focused game.
As it stands, the binary character systems are a fun portrayal of a human inside the digital. I appreciate the tables at the end. But the combat/hunt needs a better spotlight, and the text another look (some parts feel difficult to read and especially in the beginning, I could spot writing errors).
So, all in all, a typical gamejam game with a lot of worthwhile ideas. :)