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(+1)

I thought this was a very cute presentation for a very interesting deckbuilder-type! Some notes: 

  • Breeding the sheep is the most interesting thing about the game, your unique mechanic, so I want to do more of it each breeding phase and spend less time on the stage phase. 
  • I'd like to right click to place a sheep in the next available slot rather than dragging. 
  • The limited sound you already have in was pretty gratifying for making combos. 
  • Some other comments liken this to Balatro, and I see it; but your mechanical narrative doesn't like up cleanly like Balatro's does (Make better hand = make better results). A "rarer" sheep type isn't necessarily a "better" sheep type, and I don't have a mental model of the Hierarchy of Sheep Rarities for you to lean on anyway. Consequently I think the stage show should be about what the sheep do at the show for point results, starting from the basic (Has the Really Fluffy Wool genetic trait) to the silly (Does a Backflip genetic trait), of which your sheep color would be only one kind of trait. Yes this is a suggestion for massively expanding your scope for your little jam game, sorry, but it's also about what kind of story your mechanics are telling. 
  • The game name is funny, well done