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Thanks for playing! We have to agree that the car handling is absolute dog water xD
It was our first time building a vehicle in godot, and for ease of use we decided to use the built-in vehicle body class which in hindsight was a good idea as the initial setup saved a lot of time. The built-in class is awesome, but it can get a bit finicky when adjusting values to get the right feel. We initially wanted a car controller that was difficult but still fun to use, and it ended up just being difficult and unintuitive. 

We've gained a lot of knowledge and will hopefully be able to develop beter cars in future projects, but overall the jam was really fun!