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(+2)

Great job! The graphics, the music, the sounds, the atmosphere, the quality of the puzzles, the UI, everything is really polished. The game is clean, enjoyable, and some puzzles made me stop and think for a minute, before getting the "ah-AH!" moment that makes puzzle games so enjoyable. This game is really awesome, and I can feel the passion and work into it, well done ^^!

My only small nitpick is that I find the relationship with the theme a little bit far-fetched. Not that I wanted literal biscuits, but you only took the "risk" part and let everything else ^^'. It doesn't remove any quality of the game, and I didn't really liked this theme anyway (I mean, a theme that means "risk/reward", which is how 99% of games work in the first place) so I won't blame you to try to do something original. But I digress, congratulations, you rock, and your game is really cool =)!

Hey there, I really appreciate the kind words and the in-depth response, it's an absolute treat to here you enjoyed it so much. By way of explanation with regards to the theme, I agree it isn't particularly "risk/reward". We thought that the theme sort of restricts the type of game to genres where you are making lots of choices, Roguelikes, strategy games,  action games, etc, so I thought it would be more interesting to dial in on "risk" and go for a more interesting/less common genre. I don't really like how restrictive the theme felt. Thanks so much and have a great day!

<3