I absolutely love the concept here! Balancing between keeping the biscuit on the boat and avoiding bombs is a simple but really clever way to keep the player multitasking. However, a few notes:
- I've noticed that it's almost impossible to get the cookie back to the center of the boat once it gets past a certain point. This makes things a bit frustrating, since you can kind of just lose after a point. I'm not quite sure what physics changes could be made to fix this, but being able to control the cookie a bit more would make the game a hundred times better. (Apparently you can launch the biscuit with Space? Putting the controls somewhere in the game or at least on the Itch page would be really helpful.)
- Maybe my screen is just too small, but it doesn't feel like you have nearly enough time to react to the bombs - if one falls on the cookie, you just lose. Maybe having a "Warning marker" in the sky to show where incoming bombs are about to drop, or just making them fall slower, could help? Making the cookie smaller could help, too.
- The hand-drawn art style isn't anything fancy, but I found it really charming! Props for making all the art yourself. The color scheme is also solid.
- It feels like other biscuits and blocks don't fall very often, I rarely even saw one over the course of a round. Maybe I just got unlucky.
- The music is a bit discordant, but again, props for making it yourself! The sound effects minus the bomb are a bit loud, though, and the main menu could really use some sounds or some music - or rather, they don't seem to work on the main menu when the game loads, only when you go back to the main menu after losing.
Overall, I really like the concept and I think there's a lot of potential, but I feel like it just relies a bit too much on luck right now. With a bit of polish, though (namely to the physics and the speed of the bombs/the amount of time you have to react), I could see this becoming really good! Great work, especially since you started late!