I’ve been playing and wanted to share some feedback:
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The breeding mechanic makes sense, but it might be nice if the tutorial forced a more interesting interaction to help players understand it.
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I wasn’t sure which breeds were “good” or if I should be aiming for a certain type, some clarity here would help.
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Tooltips are a bit hard to read; offsetting them more and adding a darker background could make them clearer.
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During breeding, I wished I could drag one sheep on top of another to swap them more intuitively.
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I really like the sheep art, especially how they look when being dragged! I think the more you lean into that style and appeal the better the game will feel.
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It would be helpful to view my full “sheep deck” when looking at ribbons.
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I don’t fully understand why sometimes I can or can’t equip ribbons, maybe that could be explained better.
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The synergies with ribbons seems like it has potential, but right now it feels a little shallow or else I'm missing something.
Overall, I think the idea of a sheep-breeding deckbuilder is super cute, and I really like the concept. I’d be curious to see how it feels with more refinement!