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So i feel like you have this whole system planned out in your head and it seems to be pretty extensive for a game jam game and very cool. But the UI is definitely is what limits you here. I didn't even know what was happening in the first minute.

The abilites/moves could have tooltips on hover instead of locking them inside a giant scrollable list

Player and enemy stats could be more juxtaposed, putting them underneath also caused mild confusion in the beggining

and the font. I know its medieval and all. But with this amount of text reading you need a more readable font, definitely.

The fighting system has potential, I can see this being worked into a full game with multiple enemies, upgrades, stages etc. Audio and assets are both really good.


And what a banger title, haha. I don't know, It rolls of the tongue weirdly well.

Thanks for the critiques! Yeah, I was originally planning on making tooltips when you hovered on each ability but realized that I was running out of time and I didn't know how to make them. I'll definitely learn how to make them in the future so something like this doesn't happen again. Regarding the font I'm sorry that it's not the most readable. When I was looking for free fonts I struggled to find something stylistic and readable so this was the most legible one I could find in my panic. Nonetheless, I'm glad you enjoyed the systems, the title, and my game!