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Hi rube, I see card game, I must play card game

I know this is very clearly a prototype, as you said in the description, so I'll try giving some feedback based on that:

  1. The 5/5 counter is reversed. The order people usually use is: remaining/max
  2. For drag & drop, the cards should snap to the closest holder when you let go, otherwise it can lead to some unintentional stuff
  3. A cool thing you can do with tweeners, is to multiply (or divide idk) the duration of the tween by the distance to the target, so that the tween's duration is always consistent regardless of scale. Might be useful for the card place down animation.
  4. The attack animations are really nice, good job on that!
  5. Instead of resetting the positions of the cards in hand, you could just update each card's index, and then lerp/tween them to their new positions. This should eliminate the weird twitchy-ness.