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(+2)

Alright. I'm saying it:

This is getting all the stars that I could have ever given it. 

This combat in particular was just fantastic. With each increasing in difficulty and being so unique, it just gave me the Mario and Luigi Superstar Saga difficulty scaling. That. was. amazing.

It's so hard to give comments, because I am wholeheartedly believing that the reason this game is difficult... is because you're actually taking risks to deal more damage or not. 

Where most games (without naming a few) were all entirely luck-based, or more luck-based than skill, this game just achieves that near-perfect balance between the two. Perhaps the luck involved is your reward for completing each encounter and hoping for a good artifact, but even I didn't realize that I got something until much later.

Other than that, I love the small animations, I love the witch being able to obtain her powers, the minigames were all unique in their ways, I think this is just one of those games where I see great potential for building much later in the future.

Take my stars. Take my 10/10. PLEASE continue cooking, you mad lads!

You are too kind! Thank you very much. You got it - we tried to make sure the risks were worth taking for the optimal reward, and trying to make it balanced and not too luck oriented was a challenge for us.
It's been a very fun experience working on this jam with the shorter timeframe - made us commit to choices a lot quicker and running with it.