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(+1)

Hey Ryan,

just gave your game a try:  

just some small feedback from my side (i did choose the classic perspective)  

- I know you probably wanted to give some feel of "injury" in the beginning ... still the movement felt way too slow for me "maybe the healing could be a bit closer"

- even when healed running didn't feel like running "i felt like being stuck in a place"

- objects are a bit hidden from time to time "i just very late discovered the original car"

- it would be maybe better to have some clear outline of objects that can be intereracted with

- "there were to many text windows popping up" explaining me about some mechanics "when i don't even need them at this particular time"

- "fighting the worm parasites didn't feel great for me" ... i would prefer at least some autofocus and a clear highlight what i'm attacking... with the classical camera perspective even moving in the right direction felt like an obstacle

- your horror scenes didn't had much suprise for me (no jump scares or something... think you game would profit from them...)

- there should be faster something i can do... in the beginning i run arround in the starting area... until i found the dinner and once inside the diner "when i found the light" i went back out... because i thought maybe i can find something "usefull now inside the dark" you introduce a lots of little "secrets" like a statue which can be lid by a lighter and a box and another box which can be broken with this and this... maybe less is more here

have fun developing :) whish you the best.