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I liked the main mechanic of increasing the power ups but adding a negative slide. I think the way this was implemented could have been a bit cleaner as wasn't sure all of the options were a straight safe <-> risky limit, or if they were I found it hard to take in. It worked well tough and felt like the game had a fair difficulty curve to balance the abilities

Yeah last day was rushed and I completely forgot adding an insturuction page to the game. UI, sounds and visuals are kind of a mess but im glad you enjoyed it