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(+1)

You have most of the fundamentals down. Here's what I'd add:

-make enemies blink red to indicate they are being damaged

-make sure player always blinks red when taking damage (sometimes he doesn't)

-give the sword a more generous hitbox

-make sure the player can brush up against walls without getting stuck

-make it so the enemies can no longer swing their hammer if they are already dead

The combat was fun (I liked the quick shock attack a lot), but the main thing it needs is to give the player more feedback when enemies are damaged.

I couldn't figure out how to get past the door with the magenta squares. I cleared out the enemies, but they just kept spawning, so I gave up. Speaking of which, the enemy spawn rates are crazy high. There was a horde of dozens of enemies in a tiny hallway at one point and I got creamed.

(+1)

SergeantArcade, thank you very much for your feedback! These are all things I hope to improve on and correct in my next iteration. I do admit the enemy spawn rates were pretty insane lol, a classic case of the dev thinking things are too easy and turning up the challenge. The wall interactions are an interesting challenge too that I will need to figure out, nearly everyone has stated the same.

Again, thank you for taking the time to play my game and leave this review. I haven't played yours yet so I'm off to return the favor!