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(+3)

Subject: Re: Performance Issues on Android - Detailed Technical Breakdown


Thank you for your response and for looking into this again.


I've done significant troubleshooting on this issue and have identified what I believe to be the core problem:


The game suffers from a severe memory leak specifically during map/scene transitions. The Android port does not appear to properly unload assets from previous maps from RAM. This causes system memory to be exhausted over time, leading to massive lag, and eventually forcing the Android OS to terminate system processes to free up memory.


Key evidence:


· The game runs smoothly for the first 30-45 minutes of play.

· Performance degrades progressively the longer the game is open, regardless of the current map's complexity.

· Eventually, the OS begins killing background processes (launcher, system UI, settings) to allocate every available resource to the game.

· The only workaround is to manually save and restart the game every 30 minutes to flush the accumulated memory.


This suggests the issue is not with any single asset, but with the memory management logic during scene transitions that was likely ported directly from the PC version without optimization for Android's memory constraints.


I am very close to finishing the game and would be thrilled to test any beta patch or update you might release to address this. Please let me know if you need any more specific details from my device.


Thank you for your time and attention to this longstanding issue.

(+2)

Thanks for the heads-up! We’re planning to add a memory recycling system in version 0.8C to fix this issue.

(-1)

Thanks