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Seventh Severance [First Person Horror Game]

A topic by Kemil created 38 days ago Views: 178 Replies: 3
Viewing posts 1 to 3
(2 edits)

[Screenshots Below]

Hello World!

I am working on a First Person Horror called Seventh Severance: Night of the Jafarro. It's a classic horror game on the likes of games like Slenderman. The goal of the game is to find 7 severed floating heads to clear a curse that causes a fog that doesn't let you leave the forest. To find these hads, you must explore this damned and spooky place while avoiding dangerous creatures hunting you down and solving puzzles to clear your way to the heads. Started working on this project just a week ago but I am super enthusiast by the progress I am getting and I wish to get something ready for the public on Steam before this Halloween.

Currently implemented mechanics:

> Dynamic footsteps that change based on the surface you're walking on

> Unstable flashlight that will turn off at random and most of the time will fail to turn on, forcing you to keep trying until it turns on

> Interactive ladders 

> 7 heads to collect to clear the game

> Physics based doors system with creaking sound based on door's movement

> Enemies roaming the map and running into you if you get close, triggering a game over if they touch you


Mechanics I'm working on:

> Puzzles

> Heads spawning in random locations at each run, allowing the player to play the game multiple times, each time with different places to visit and puzzles to complete to finish the game


Future mechanics:

> Lore

> Cutscenes

> Interesting hidden objectives for achievements


Planned DLC:

A whole huge mansion to explore.

Why planning it as a DLC and not releasing it in the full game? Well because it's going to be so big that it's going to be like a second game, and instead of exploring a forest you'd be exploring just one (although huge) building inspired by Resident Evil 1. If the base game sells enough I am planning to release the DLC for free as a sort of celebration. Oh and if I actually manage to finish the game sooner than expected, I'm starting to work on this DLC and try to include it in the main game


So far I've been working on the game in my free time with 0 budget, so I am looking for donors to support the game development, let me know in the comments if you are interested. Will be giving a key to anyone who supports me with at least 10€.


Will you release a playable demo here on Itch?

Most likely yes, once I've got enemies, puzzles and intro/outro sorted out. Currently you can explore the map but there are like 5 points of interests and no enemies, the only thing you can enjoy currently is the setting.

Hey Kamil,

I saw some parts of it.. and it looks promising to me! I've a few feedbacks and how Game sound can make it even more richer. I can collab with you for Game Sound Design on this. I've a few ideas on same.. 

Hey! 

Thank you! I am honestly struggling with the sound of doors creaking. I am currently using hinge joints (physics) to move the door and there's a sound that plays based on the movement of the door, the problem is that I need a sound that can be seemengly be looped while not making it obvious that it's just a sound getting looped

Released a playable pre-alpha version of the game to collect donations to improve the game

https://kemil88.itch.io/seventh-severance-night-of-the-jafarro