Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

NOTE: I ran into an extraction error for the .zip file. The path name of one of the files was too long so I could not extract directly from my device, I had to move the .zip to a flash drive, and then extract.

First off, thank you for putting graphics settings in the options menu. I've played so many game jam games that are so graphic intensive but don't offer settings for older, slower devices. This shows a real level of polish and dedication to the user experience. The game still lagged quite a bit on my device, even on the lowest settings, but it ran with no crashes or bugs, and I had a ton of fun!

The graphics are seriously beautiful. The mix of 2D and 3D is well done, and the character designs are fantastic.

When I got into my first battle, it was a little bit jarring, as I was expecting an action game from the first few minutes of hopping around and slashing stuff in real time. I got used to it, and what we have here is a unique blend of tactical combat, action commands, and weapon management. It's very fun and intuitive (with a robust tutorial system to boot), and it allows for flexible strategy, like moving Bull out of the way so that the wizard can do their AoE attack, then moving Bull back into the fray to do his attack.

The weapon system feels loosely connected to the other mechanics. You are overwhelmed with a ton of weapon pickups, both in and out of combat, and at least in this demo, there doesn't seem to be a clear advantage to picking up certain weapons aside from one being just slightly better than another or just personal preference. The weapon throw mechanic kind of justifies the overabundance of weapons, but overall it currently feels like unnecessary information on the screen being thrown at me.

The dialogue is hilariously good. I especially loved banter of the leader rat to his henchmen ("MY BLOOD PRESSURE IS PERFECTLY FINE THANK YOU"), and the fact that he actually dealt real damage to his underling that you can see when the fight starts is just fantastic.

Loved this game.

(+1)

Thank you so much, and thanking you for calling out that path name issue - We weren't getting it on our end, so we never would've known!