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Habitable Planets Should Exist in the next update as it would add to the exploration and be more enticing to find one.

They should only appear if they have earth-like conditions and are in safe pressure and temperature zone

u should also make it that its not guaranteed to find a earth-like planet based on the above more like a 50/50 (its on you) and that the earth-like planet is either fully vegetated, half vegetated, or very little vegetation (kinda like if it was starting to grow vegetation on the planet or it was already finished)

Kinda of a side thing would be cool to see is city lights on a very rare occasion when zooming into or shift-clicking on a planet to see people living there it would make the game more "alive" because were the only one zooming around in 4 ships blowing up green, red, blue blobs

(oh and before i end this off when u shift-click it should open a little "interplanetary system" in which you can find moons and whatever you can think, also adding moons would add a bit more to gas giants as there entire purpose is just existing to be gold mined :'( if u want some crazy ideas about moons or something i can talk about it)

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I wanted to follow up on the whole people thing as i like the idea and what to talk a little more about and explain more of it.

(for helixteus "lore") The helix's should be a universal enemy in all universes the reason there lost ships is that the "people" on the ship died from helix's, the people on the planets are "before interplanetary" so that's why they are not getting attacked by the helix's

(for the actual idea lol) Like i said with the people thing with city lights. there should be 3 stages of lights

1. Primitive (Dim)

2. Industrial (Brighter)

3. Future  (Brightest(Possibility to see but should be extremely low chance to find due to helix's destroying planets with space age technology))

This idea should only be cosmetic and for exploration purpose and should not effect gameplay due to actual planets having people and then destroying it lowering Ur reputation and a bunch of other mechanics.

i think another planet design would be a bombarded planet, basically a planet with a bunch of craters on its surface making the exploration a little more realistic as that planet might of have had space tech on it but has been destroyed.

bombarded planets, and planets with life should work like this, number x universe age = lower chance of finding planets with people, higher chance for planets with a mix of industrial and future, higher chance for bombarded planets.

i think this is a great idea (even tho what I'm saying right now is purely cosmetic) and in the future it can be used as game function to add people, reputation, and maybe even factions.