Hi Hythrain,
Thank you so much for taking the time to play the game, the team really appreciates the feedback.
We would absolutely love to see a link to the VOD when it is uploaded.
You are the second person to describe the play space as 'visually cluttered' - Heard, appreciated, taken on board.
Currently, the void that is chasing you eats the blocks that you leave behind, which increases its speed. Clearing lines, and playing 'tidily' reduces its speed to some base level (difficulty dependent). I think this current design achieves a similar thing to what you are describing in your last paragraph. Please let me know if I have missed your point.
There is a youtube video on the game's itch page that can highlight some nice tech to help deal with the obstructions in the environment, as high level play starts to look quite different to beginner play. Our largest challenge with this, somewhat complex, game has been trying to onboard players to the concept in a way that is low friction, and enjoyable from the outset. This is something, that I think we are still failing at somewhat. We continue to work on 'revealing the fun' as early as possible, as we believe that the late game once mastery of the controls has been achieved is very enjoyable -the ramp to that point *can* be less so.
Thank you again for taking the time, we really do listen, and we do appreciate it. Look forward to seeing the VOD when you are ready.
Cheers!
Rollmop.