Days 6-9
The last few days since Monday have been a bit of a blurr. I kept jumping between stuff I wanted to do (pixel art and animating the Ghooth) and things I should absolutely do (gameplay…)

One big change is that I semi-fixed the neck physics with the help of the godot discord community! It basically came down to: alternating between DampenedSpring2D and GrooveJoint2Ds, as well as increasing the weight of each neck "ball". They were too light and thus physics had too much fun with them! Now, they will still separate a bit, but I've yet to see them explode, so I'm happy!
I also added timers (though I keep running into them breaking randomly) for the Ghooth's cravings, and Anger Bar which will make the Ghooth attack the player (ish)... I still need to block the ghooth from taking offerings when it hasn't decided what it wants. Also, the drawing order isn't always totally right between the ghooth and everything else. But that's polishing stuff…

And most exitingly, I added a second head! That one currently spawns when you get three cravings wrong, but I will need to think about the actual preconditions a bit more. And to be honest it doesn't have much of a behavior just yet, because of course I didn't build the first one modular, so I will have to copy-paste the head code and adjust it for the new one. But I won't do that until the first one isn't finished.
The game is still not really "fun", but it's going forward, so ... fingers crossed it'll actually be fun at some point
New To Do:
- Record the Teaser/Trailer/Gameplay Footage (started)
- Implement simple Scoring System
- Implement Score Board (started but not even remotely there yet)
- Implement Preparation Tables (peel the banana, cut the melon)
- Fix the trucks never bringing corn (I can't figure out why they never do EDIT: figured it out, I was referencing the size of the wrong array that happened to be one smaller than the one I thought I was referencing *facepalm*)
- Finish implementation on the Ghooth's attack - follow player, player can run away, if cultists exist the player can duck behind them
Other Nice to Haves:
- More complex recipes (I'm thinking a stewing pot that will spit out something cool if you add a couple of ingredients, maybe feeding that resets some of the anger)
- Fix truck RNG
- Add cultists to interfer with you (this is still on my list, but it's getting less likely by the day)
- Third head :D
- Fourth head?!