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I'd suggest automation for buying various upgrades, but considering the end point, it'd quickly make the game just "hit the prestige button every few seconds." You may as well remove the 10k buttons since there's no reason to have them; the game will end before they get used. I could be critical about the UX, visuals, cycle duration, lack of save, unclear resource costs on various tiers, and lack of interesting choices to make, but this game seems closer to a proof-of-concept than anything.

As for AI use, there's nothing wrong with using AI to generate things that you know and are familiar with, but no one should trust it for anything they can't troubleshoot. However, the fact that you used it to "fix" code is concerning, and I highly recommend reaching out to your fellow game creator peers for a pair of extra eyes and advice instead of relying on genAI in the future.

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Thanks for the feedback! This was a game jam entry, so it’s unlikely I’ll be updating it much beyond maybe some balancing and quality of life features, but I’ll keep this in mind for the future.

As far as “fixing” code, I think I’ve used the wrong word there then. I understand what the code does, I had a bug caused by rounding that made the numbers be too low, so I had AI explain what was wrong (and probably should’ve called it debugging).