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(2 edits) (+1)

I started working on a complete restructuring of the combat system because the plugins I had originally used for it (QABS) were out of date and buggy and hadn't been updated in several years since the start of the project.

The new combat system required that I basically redo everything to do with combat, including redoing each and every skill and spell, as well as the lead-in time to learning an entire new plugin system and API (which took me a few months on its own!)

Devlogs are available for free up on Subscribestar (patreon requires gating them behind a paywall because they're 18+), but essentially I split off a standalone combat demo off Horny Mage Academy as a way to develop the 60+ skills and spells, 10+ enemy types, and general dungeon/combat design in a less-buggy, more clean enviroment, with the goal of being able to backport the systems into Horny Mage Academy after the combat demo is done.

As this is going to take a while, the project demonstrating the combat system will be its own little (very small scope!) game, called Lily's Erotic Potion Delivery! which, if I can manage it, will be uploaded to patreon/subscribestar soon so I can get feedback on how the systems are developing!


Devlogs can be found here for reference, I've been doing them monthly, but progress is slow in general because I've got a full-time job for the most part and can only work on the game on weekends and after work.

I'll do a proper news post on the game once I have a demo ready for the standalone project, which should be ready hopefully sometime soon  if things stop breaking every single time I test them. I just spent 2 hours fixing a bug -> finding the fix broke something else -> fixing that bug -> repeat.