Art style was consistent. I liked the little colour distortion effect on enemy death. I felt I needed more feedback on the core gameplay loop. When I die does the wave of enemies reset? How many enemies do I need to defeat? How much health do I have? These are the kind of questions I was asking of the game as I played. The two attack types could be more different, I didn't feel much of a reason to use the zap attack over sword.
๐ฅ Feedback Quest 8: indiegames X indie streamers ยป Entries ยป GadgetSmack | Pre-Alpha Demo | NEED FEEDBACK
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Hello! Thank you very much for your feedback and for playing the GadgetSmack pre-alpha demo! I think many other players are experiencing the same thing, and I've started working on ways to improve the game experience and help explain things better so they are more evident to the player through the design. Thanks again!