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this game is so fun and so well thought out!

i played it on my own with four characters. while i do love me some medieval monks i went for a post-apocalyptic scenario instead. all the prompts are super well written and were easily applicable to my specific worldbuilding which made for a great game. the clocks really cement the feeling that you've got so much work to do and so little time while still keeping your hopes up AND not making you feel like you "lose" the game if you don't tick off all your boxes. i ended up not playing the fourth part but that was just because i liked the ambiguous ending so much lol

as a journaling game, i sometimes had to write my journal entries out of order, so i think next time i will draw a feast card and toss my coin before each year instead of at the end, just so i can incorperate them more naturally. also i think solo players in particular need to sort of think beforehand about what they want to be known about the Great Work because i struggled with those end of year sentences a bit (which like. that is not on the game that's completely on me, the game gives great prompts and examples, i was just more excited about the characters than what they're making). i did end up killing a player character because i got the prompt about a non-player character dying but didn't have an established npc that i could kill off lmao but since i played alone i just had the remaining three people write the rest of the entries.

in short, thank you so much for making this awesome game!

Thank you so much for this wonderful comment! I'm really glad you enjoyed the game. And your thoughts about the feast days and the coin are really interesting - I still think there are tweaks I could make to make the rules stronger and more interesting so it's definitely something to think about.