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Wouldn't the people who receive the emails get off the mailing list because of the quantity of emails, and the people who remain would have too many emails to look through, reducing the attention recieved by paying for this service?

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The concept is monthly/biweekly at most to reduce burnout. Games also have to go through application and to be selected.

Oh, that makes more sense. I was just trying to imagine a streamer trying to deal with 20 emails a day with games of varying quality. With that kind of thing, they would definitly be off the list. So if I understand correctly, you are only going to use high quality games that would actually have a chance of being successful?

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Depends on what you mean by "high quality". Quality is the primary factor, a well made/fleshed out game, hand picked by being something that people would be likely to play or click on. Can't push every game as the same thing could occur if unfinished or low quality games are pushed, you would also see the drop in open rates / conversions. The idea is to be like a "Game Pinata" where you open it and you don't know what you're going to get but it could be great! Almost like opening the "recently released" area on Xbox Gamepass or something but in your inbox for indies.