Overall: 2- An interesting premise stretched way too far. As Nate said, you'd want to compress this for a game jam. There is so much running around, finding dead ends, and fighting basic enemies that I got tired pretty quickly. A jam game should make a strong impression without too much extra fluff. Going forward, I'd suggest not only narrowing the game's scope (which you did fairly well in other Harold Jams IIRC) but finding ways to differentiate your gameplay and combat and make it more memorable.
Gameplay: 2- Really most of the gameplay is running through sprawling maps that should really be half the size at most and hitting dead ends. Battles felt stock and unmodified and I really couldn't tell what enemies were weak to or how much health they had. I also forgot to grab my party members like KV and got mopped for it. Animal spawn rates were way too low to really make the constant running feel justified. I like the idea of being able to return to the home map at any time to buy items, but armor and weapons require so much grinding to afford for even one party member.
Story: 2- Not exactly heavy on it.
Music: 2- RTP. Sound effects also needed some balancing. Ice-type moves are very very loud.
Graphics: 2- RTP.
Comedy: 2- Not a whole lot to be found, but also not in a way that detracts from the game.