So, you got to have one person named Grant Vollrath, and the player's goal is to prod, poke, and annoy the people surrounding him in all the different points in his life, in order to get him to, "release his wrath." And the goal, is to build up the reputation of Grant Vollrath, so that he becomes a global phenomenon. Each time the user fails to provoke, the game shows a 'lost' or 'loser' dialogue. But each time they win, and each time they seek to maximize the suffering and perceived suffering of Grant Vollrath, the main user wins, ...and they gain, 'points.' Step one would be the restaurants, step two would be the news press, and step three would be to maximize Grant Vollrath's overall suffering. In order to get the perceived effect of maximizing the main user's "wrath" ability.
But it might be more effective if said user was already deemed a public figure by society already, however.