This game isn't bad, but it feels like a bit of an RNG fest. If you get bad luck in a run, there's not really much you can do.
RNG would be fine on its own, but it's made worse by the actual game mechanics.
I feel like having the enemy do damage on turns where she's off-balance or defending is a really unnecessary thing to have, and it makes the difficulty way higher than it would be otherwise.
When I see her off-balance or taking a defensive pose, that indicates, to me, that it's a good idea to go on the offensive, but the game actively punishes that.
The damage I take while actually trying to hit the enemy on her non-attacking turns ends of being more than the damage I take *on* the attacking turns.