Hi! Unfortunately I can only provide feedback on the web version, overall I think the game concept works well!
Some of this you may already know or feel redundant but figured I'd say what I thought just in case
Gameplay:
- The core concept works pretty well, the move around, dashing and collecting is fun.
- The tutorial needs key prompts, a few elements like moving around are intuitive enough, but others like dashing not necessarily.
- The win condition is not entirely clear from starting a level, it also is a bit confusing to go from the tutorial that teaches you a about elements that you pick up once to unlock a portal and "escape" to the first level that has respawning elements instead that you have to constantly bring to "goal" areas. It feels like you're taught a different game from the one you go to play.
- Adding a "press R to restart" or similar at game end and making the end of the tutorial a bit clearer would help the onboarding process of the player.
- I also found the dash on release a bit weird, I think it is thought with the intention of carefully aimed dashes, but because of the fast game pace you're mostly fast-dashing and for that the release doesn't work as well as the press.
UI/Menus:
- If arenas is (presumedly) the main game mode, it should be up and centre. Having the "go back" option at the top is a bit unintuitive as we generally read top to bottom.
- Same with levels, they feel ordered randomly. Tutorial should be one of the first things you see.
- The main menu desperately needs a "go back" button, as pressing escape (as far as I saw the only way to go back from skills or arena submenus) exits outs the fullscreen mode, making the experience a bit messy.
- Because of the mouse desync, the left 10% of the screen is unclickable and unapproachable in fullscreen.
- Having the exit button into an exit submenu is a bit odd.
- The text is overall a bit small, borderline unreadable in windowed mode (not the intended experience, I know) but still small in fullcreen.
Performance:
- Graphics acceleration off entirely murders the game, aside from that it worked pretty well!
Looking forward for a future implementation with sound effects and music, even placeholders would enhance the game's feedback and atmosphere a lot.