Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

1. would it be possible to add a damage per second info to the window?
2. what about criticals? Is this something that might or might not be implemented. 
3. I also thought about obstacles appearing in some of the levels. In order to make it a bit harder and to reflect the fireballs. 

1) Where do you mean? It changes a lot over a round.
2-3) Not atm. I'm considering some more income bonuses, more skins, and then... not sure yet. Maybe rebalancing and a version 1 at some point.

(+1)

I do not know. It would be nice to have some kind of indication of the amount of damage one takes per attack; knife => ... ; fireball => ... etc.

 

(1 edit)

It was recently added that zap and dagger damage are colored differently. Fireball actually uses zap damage (weirdly enough, but can be seen in the description), and necro uses dagger, so these are the only two types of damage. Colored red and orange.