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(3 edits)

Just a quick update from the rest of the long weekend as we mostly used it to lounge around, attempt surgery on a dying houseplant, watch all the Resident Evil films back to back for some reason, and then stay up for Monsterdon on Sunday which didn’t even start until 2am UK time.

I did a lot of behind the scenes stuff to turn what I already have into an actually working (if extremely basic) game loop, which included various backend things you can’t see but also a placeholder UI with goose count and birdwatching reputation bar.

And a notebook, although this is a 3d scene and as I went to take this screenshot a bird wandered through it so I’ll have to make sure they stop moving when the notebook is open, whoops! First time that’s happened, maybe I’d never have noticed the issue if not for taking screenies for these devlogs. Thanks, one person who reads these devlogs!

Most of the rest of my time was bugfixing but also still trying to figure out animations in Blender. Why do they sometimes get duplicated, or even eaten? What is a timeline vs an action editor vs an NLA editor? And if I accidentally hit tab, how do I get my keyframes back so I don’t have to keep making backup files to revert to?!* Yesterday was a frustrating day, can you tell? 😅

Anyway. Onwards and birdwards!

* I did figure this part out, at least

The duck walking through the notebook is hilarious, it could as well be a feature :D Reminded me of the ancient game Uncle Albert's Magical Album ... great progress! It really looks like a game now ;)

Thank you! But sad to report I did fix the bird issue ;)