THANK YOU SO MUCH! This is the kind of feedback I’m looking for! Thank you for noticing the amount of effort that I'm putting into the game. It means a lot to me that such an honest and critical player noticed it.
- Thank you for not only saying that the game lacks a tutorial, but also for pointing out specific examples. I will add tips about all of that in the next update, as well as a few others. The game definitely lacks an explanation about unit stats; I will add that too. You already gave me some good ideas about how to do it.
- Range matters in ranged attacks. I will definitely show this in a much clearer way. Positioning matters as well because of this, but the game lacks indicators and explanations. In the future, I want to separate different kinds of ranged units. Some of them will be able to shoot after moving, but this will require more explanation within the game.
- This problem exists. Now it's usually solved by taking the first hit with a less valuable unit. A player can also separate their troops into several stacks to use one as a bait for a counter-hit. But again, I agree that the game should explain this mechanic better. In the future, units will also have different perks and skills that will make the overall tactics much deeper.
- This is the easiest problem for me to solve, and I think the most common one. I will address it in the next update.
- I totally agree. I wanted to start this playtest to get an opinion about this system. The game has a problem with snowballing, and even greater rewards for losing streaks don't help. I have some thoughts on it and will introduce another solution in the next update.
Thank you very much again! This kind of feedback makes the game better!