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(+1)

*minor spoilers ahead*

This gripped me from the very moment I started playing. Piecing together the narrative felt like a thrilling adventure. There's a good flow to the map and I never got truly lost. 

There were so many cool surprises. I found a man with a shotgun and presumed he was a surviving warden, but when I saw his face shift into a zombie I felt a real sense of dread. I was in awe when I discovered the underground tunnels and how far they sprawled out. The tarot cards unlocking shortcuts is great foresight and a cool reward. 

Using the axe felt great but the shotgun was a little clunky. There's a slight delay, and the game must "mark" the enemy before you can actually hit it, so there was one moment where I was missing point blank shots and then ran out of ammo before I could kill it.

The "cloud" graphics with the pixel art looks great, but the ground and bodies of water look a little too similar, which led to some confusing moments.

A minor complaint is that when viewing a map in the inventory, instead of being able to press Tab to exit, you're forced to press "d" to move to the next page before you can close it, which was a little annoying.

I was really close to getting all the pages and Tarot cards, but I spent a long time wandering around for the rest and couldn't find them. I don't think that's necessarily an issue with the game design though, I just have a lot of games in this Jam to get through. 

But I might come back to this one! I had a ton of fun with it.

(+1)

Thanks for playing the demo. Really appreciate all the feedback and it seems like you genuinely had fun playing it; definitely needed to hear that!

The issue with the map as viewed from the inventory and not being able to quickly exit to the game world I'll definitely see about fixing. Might weight for more feedback about the shooting mechanics before seeing what I can do differently there to improve it. I'll also look at making the island map more varied, it was one of the first things I did so there is scope for improvement via a revisit.

Again, thanks for playing and writing up all your feedback!