I did a recorded playtest for the game which I've messaged to one of the creators, but figured I'd post some of my general feedback here as well :)
Goreticulture is a bit of an interesting mix of genres that- for right now- feels like it slightly misses the landing. It's a chill game about cleaning up (what I assume to be) doom-inspired arenas, and utilizing some farming inspired systems to help. While the game has interconnected systems that feel like they could create interesting dynamics, I think the game currently suffers from a case of feeling as though the time and effort to engage with those systems would be less efficient than just ignoring them. I suspect it's too late into development to make this game online co-op, but I feel like that would both suit the type of game this is as well as helping to address some of the problems.
There are a few other minor notes, but I suspect those issues can be ironed out with some smaller tweaks. If you're into games like powerwash simulator I suspect you will find this game enjoyable :)