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(+1)

It's a fun concept but it's unclear at first how to open the door, and i think the stone trap biscuit has to be reworked so its more clear to the player that it's a trap and maybe add some kind of dodge or indicator that an arrow is incoming, because oftentimes an arrow gets shot from an enemy outside the screen and you don't have time to react to it, also maybe add a little charg up thingy for the enemies for the player to indicate when they will shoot. But very fun

Thanks for feedback, working on it!