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SPOILERS!

If you plan on playing the game, don't read this comment!

Hi, I’m currently playing the Steam version of the game and wanted to share some feedback.

When the MC encounters a tied-up Quinn and a sleeping Vital, the options to use the Pliers (90% chance) or pick up Vital’s gun (30% chance) never seem to succeed, even after many retries. I don't know if that's a bug or if it's intentional. If these options are scripted to always fail, I’d suggest reconsidering that design choice. Showing a success % implies the player can succeed, which feels misleading and frustrating. (I do understand savescumming isn’t the intended playstyle, but this still feels odd.)


Also, I have found a few bugs. Actual bugs

In the bird's mobile base, interacting with the bike and picking the option that you will look for another way first will softlock the game, removing the bike interaction.

The option to "flirt" with Quinn sometimes doesn't appear

Also on the Pliers option, there are two options to try and break the chains. They both result in the same outcome, but one of them will show some raw string of text

In the bunker, entering and leaving will prevent the MC to enter it again

The audio bug someone else mentioned.


There might be more, but that's as far as I've gone...

(+1)

Thanks for playing the game and reporting these issues! There is an actual chance for both the pliers and gun check to succeed, so either it's a bug or you are really unlucky 😅

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I mean, failing a 90% success chance 11 times in a row makes me pretty certain something’s off. If it’s really just bad luck, then I don’t know if I should buy a lottery ticket or start worrying someone’s after me!

Either way, thanks for getting back to me! Could you maybe give the code a quick look, just to confirm? It’d really ease my worries of "the universe is conspiring against me"

I checked the code and with the pliers there is no way to succeed, sorry I misremember this part... You are not that unlucky, I just have terrible memory xD There are some points in the game where you will always fail or always succeed, but there is very few of them. The gun check is possible, but only if you didn't injure your arm.

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Ah, I see — thanks a lot for double-checking and clearing that up!
I’d still suggest maybe hiding the % on those scripted fail moments, just to help avoid confusion for players.

EDIT: Also, only I didn't injure the arm? You mean at the beginning after pulling the metal plate from Bird Jail? Or is it during another instance? Because if the former, I explored and I have not find any point to escape the prison without injuring the arm