SPOILERS!
If you plan on playing the game, don't read this comment!
Hi, I’m currently playing the Steam version of the game and wanted to share some feedback.
When the MC encounters a tied-up Quinn and a sleeping Vital, the options to use the Pliers (90% chance) or pick up Vital’s gun (30% chance) never seem to succeed, even after many retries. I don't know if that's a bug or if it's intentional. If these options are scripted to always fail, I’d suggest reconsidering that design choice. Showing a success % implies the player can succeed, which feels misleading and frustrating. (I do understand savescumming isn’t the intended playstyle, but this still feels odd.)
Also, I have found a few bugs. Actual bugs
In the bird's mobile base, interacting with the bike and picking the option that you will look for another way first will softlock the game, removing the bike interaction.
The option to "flirt" with Quinn sometimes doesn't appear
Also on the Pliers option, there are two options to try and break the chains. They both result in the same outcome, but one of them will show some raw string of text
In the bunker, entering and leaving will prevent the MC to enter it again
The audio bug someone else mentioned.
There might be more, but that's as far as I've gone...