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Very difficult to get into. I like the idea, but there's too many things I don't understand why things happen and sometimes I even feel I am not in control. E.g why does pieces sometime vanish?

Definitely something worth looking into with some player guidance and UX work.

Kudos for originality and creativity!

(+1)

Thank you! I had great plans to make tutorial part of the game, but as usual, ran out of time as submission date was fast approaching. I placed all those instructions in the game description field, but then it's not possible to point to game elements to ease the learning curve.

All mid-air Tetris blocks are replaced with new ones entering the ship bay. That means you can't hoard all the pieces in at once, you must build and collapse rows to squeeze the energy out of them. That being said, there's a subtle bug in the current release. Tetris block may look like it has been landed, but there's still one step to go. If new block enters the ship, then this almost landed block disappears. I will fix this after the game jam closes.

I do understand the difficulty with getting into this game (especially with a handful of bugs lurking in there). I may make tutorial part of the game at later time. This depends on the feedback I receive. If world wants to learn to play a game with convoluted mixture of incompatible elements, then I will make sure it gets the chance :)