Thanks for feedback. But I have no idea what a frame buffer is lol. In Godot I just set one of the settings to canvas items and it looked good. The other one is viewport and it makes the game look crunchy. I'll show you
Ha, “crunchy” is a good way to put it! With the viewport at 64x64 like that, you’ve got a true-sized screen. From there, it would take a little work to optimize your sprites for that size. Next time around, you totally should start that way, it keeps your framebuffer honest ;)