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(+1)

HAHA it's awesome when the whole screen is alive, blooming flowers

the core gameplay seems like something with a lot of potential! 

i could see some cool ways you might expand off of it.

  •  for me, as a player, once i got used to the flow of clicking the blooms, the gameplay became a little repetitive. may be interesting to introduce another mechanic that would increase the things the player has to "juggle". 
  • could also be worth experimenting with different fail-states or trade-offs (what i mean is, e.g., a limited water resource, that could encourage the player to be more intentional with their clicks - to maximize the use of their limited clicks) 

the game was actually very neat, i enjoyed my time playing it

AND

i love the art and the goofy flower and the music made me feel like I'M ON A MISSION (awesome)

(+1)

Thanks so much for the feedback!!