HAHA it's awesome when the whole screen is alive, blooming flowers
the core gameplay seems like something with a lot of potential!
i could see some cool ways you might expand off of it.
- for me, as a player, once i got used to the flow of clicking the blooms, the gameplay became a little repetitive. may be interesting to introduce another mechanic that would increase the things the player has to "juggle".
- could also be worth experimenting with different fail-states or trade-offs (what i mean is, e.g., a limited water resource, that could encourage the player to be more intentional with their clicks - to maximize the use of their limited clicks)
the game was actually very neat, i enjoyed my time playing it
AND
i love the art and the goofy flower and the music made me feel like I'M ON A MISSION (awesome)