This was a solid jam entry with a nice concept and a fun ending that tied it all together. The resource and trading system has potential, and I’d love to see a more polished version where resources are harder to come by, pushing the player to engage with the mechanics more deeply. The sprite work is charming, and overall the game has a good foundation.
That said, the objective wasn’t always clear, and missing UI information made it difficult to track progress or understand what actions were available. A few dialogue boxes could be refined to make trading smoother, and clearer feedback on the different endings would strengthen the narrative side.
Even so, it’s an impressive first game and a promising start, with lots of room to expand and refine. And since I also submitted a game to this jam, maybe you’d be interested in trying mine too it explores a different idea, but with the same spirit of experimentation.