This game has a really creative concept and a story that feels both intriguing and memorable. The visual design is charming and gives it a unique personality, and some of the twists, like the blunt honesty of the “YES” answer, made me laugh. It’s a fun and surprising entry that clearly shows a lot of thought behind it.
That said, navigation can be a bit confusing at times, and I wasn’t always sure where I needed to go. A couple of situations also felt like bugs rather than intentional design for example, picking up the flower early led to a softlock that forced a restart. Adding a save system or clearer guidance would make the experience smoother and less frustrating.
Overall, though, it’s a solid and very original jam game with plenty of charm. And since we’re all sharing projects, I’d be glad if you also tried the game I submitted it takes a similarly unusual idea and applies it in a different way.