This was a really fun surprise the concept of powering up the boss instead of the player is innovative and refreshing for a jam entry. The music and art style give it a lot of personality, and the gameplay loop is engaging despite some rough edges. I really appreciate seeing someone tackle a bullet-hell idea like this, because it’s not something you often see in jams.
That said, a few areas could be improved. The camera feels too zoomed in, which makes it easy to lose track of the boss and end up firing at nothing. Some of the upgrades, like bullets or new attack patterns, didn’t feel impactful enough, and after a while the progression seemed less like meaningful choices and more like a list that would eventually fill up regardless. On top of that, the battles could feel repetitive after multiple runs, since the difficulty curve doesn’t change much and some technical issues (like slowdown) interrupted the flow.
Even with these limitations, it’s a creative, well-polished game with a lot of potential to grow into something bigger. I’ve been working on a project with a similar idea movement tied to bullet recoil so maybe you’d be interested in trying my jam game too. It could give you a different take on a similar concept.