Thanks for playing and your comments! The info boxes are an interesting nut to crack... the way they currently work is that they go away when the player get a certain distance (which is different for different boxes) away from where it was triggered. I did this so they would not go away while you're still reading the text, while staying unintrusive, and without introducing any kind of interaction button. You're not the first to notice that I havent gotten that balance quite right in all cases, in particular its easy to "miss" them when they trigger in an area where you are moving fairly quickly. I will obviously have to think about some way of improving on this.